Excited to share my work on Monk Zenyatta from a Overwatch 2 in-game cinematic during the Invasion storyline. Created during my at Blizzard Entertainment as a Character Artist in 2021.
Process Breakdown:
High-Poly Sculpt: ZBrush for detailed cloth, robes, ropes, wraps, sandals, and orbs.
Low-Poly: Maya for clean, animation friendly topology.
Texturing: Photoshop for PBR materials, hand-painted details
Optimization: Baked maps and material setup for seamless integration into the in-game cinematic pipeline.
Huge thanks to the world class Blizzard cinematics team and Team 4
Special thanks to these legends
https://www.artstation.com/rakan
https://www.artstation.com/shannonthomas